1999

Slave Zero

Here I followed Sean Vesce to Accolade and wrote many character scripts, weapons, and again explosions.

My greatest story here was from my first day of work. At the team meeting that evening our producer Matt Powers said he was going to Burning Man for the next week and if anyone wanted to go, to let him know. I had heard of Burning Man a few years before and had wanted to go but I didn’t really think it would be possible considering I had just started the new job in San Jose. But Matt was cool with it and I spend the next week in the heat of the northern Nevada desert with Matt and his friends that I barely knew. It was hilarious and fun. We had a great time, and I went the next year as well.

Heavy Gear II

I worked at Activision until Sept 1998. This is the only title/team I’ve ever left before it was finished.

I worked on this title for about 5 months in 1998, after completing I’76 Arsenal. I built some really cool explosions of buildings, lasers that pulsed down their length, and explosion rings that followed the surface of the terrain. I left when I couldn’t stand working with the people that were managing the game. We had a pompous french programmer, and a managing director who’s previous job was as a bartender. All were completely full of themselves, and maybe I was a bit too. Either way, it wasn’t working out for me, so I left to move up to the Bay Area and work for Accolade.

They never gave me credit for my work in this game, yet nearly all the work I did was in the final product. No game had ever had exploding buildings like the ones I had did here.