I76
I'76 Arsenal
18/04/98 00:06
There were 3 expansion products for Interstate ’76, all released at the same time, with a fair amount of confusion to them. From the people I talk to, these are the ones that most people seem to have played. I was the lead, and only, programmer on these products, so I know that all three were basically the same codebase with minor changes.
Oddly enough I believe these expansions of I’76 were more popular than the later full I’82 game, even though that product was developed by an entirely separate and full team of like 20 people, whereas our product was 1 programmer, 1 external contract programmer, 2 producers, 3 designers, and an artist. There were occasionally a few more artists, but I think we were the smallest team at Activision at the time.
I’76 Nitro Pack - New levels, new network games, custom car decals, Direct 3D support, Glide, Rendition, and force feedback were added to the original game. This package expanded the original game installation for previous owners.
I’76 Nitro Riders - This version is a stand alone version of the Nitro Pack that allows you to play all the new levels without owning the original game.
I’76 Arsenal - This was a full combination of the original title, upgraded + the Nitro Pack Expansion.
Oddly enough I believe these expansions of I’76 were more popular than the later full I’82 game, even though that product was developed by an entirely separate and full team of like 20 people, whereas our product was 1 programmer, 1 external contract programmer, 2 producers, 3 designers, and an artist. There were occasionally a few more artists, but I think we were the smallest team at Activision at the time.
I’76 Nitro Pack - New levels, new network games, custom car decals, Direct 3D support, Glide, Rendition, and force feedback were added to the original game. This package expanded the original game installation for previous owners.
I’76 Nitro Riders - This version is a stand alone version of the Nitro Pack that allows you to play all the new levels without owning the original game.
I’76 Arsenal - This was a full combination of the original title, upgraded + the Nitro Pack Expansion.
Interstate '76
28/03/97 23:54
Most websites say that Interstate ’76 was released in March 1997, but it seems to me that it had to be before that. Those years are certainly a fog for me nowadays.
I started at Activision in Nov 1995. I worked on MechWarrior II NetMech for a few months until I moved to the Interstate ’76 team who had originally hired me. I think I moved to downstairs to the I’76 team somewhere between January to March of 1996. We worked on I’76 for about 9 months as I remember, because that was the default production schedule in those days. When we went to E3 1996 at the LA Convention Center, we were really getting close to finishing the game.
I guess the websites are correct, and my internal time clock is what’s messed up.
One of my proudest contributions to this game is an effect we called the wiggle-burger. Whenever you collide the car into another car with a great force, the screen would blur in an oscillation that would settle back to normal. No game had ever had any effect like this before.
I also wrote all the weapons, explosions, internal cockpit displays
I started at Activision in Nov 1995. I worked on MechWarrior II NetMech for a few months until I moved to the Interstate ’76 team who had originally hired me. I think I moved to downstairs to the I’76 team somewhere between January to March of 1996. We worked on I’76 for about 9 months as I remember, because that was the default production schedule in those days. When we went to E3 1996 at the LA Convention Center, we were really getting close to finishing the game.
I guess the websites are correct, and my internal time clock is what’s messed up.
One of my proudest contributions to this game is an effect we called the wiggle-burger. Whenever you collide the car into another car with a great force, the screen would blur in an oscillation that would settle back to normal. No game had ever had any effect like this before.
I also wrote all the weapons, explosions, internal cockpit displays
